start.gg majors
Across 1 reported start.gg major sets, Mario holds a 1–0 record against Marth.
Players on this side
- Nao (1)
Guide
Mario must prioritize spacing and pressure to prevent Marth from establishing his sword range. Focus on using Mario's superior mobility and grab game to close the distance safely. Avoid trading in the air and use your recovery advantage to punish Marth's predictable up-B usage.
- Use Mario's forward air as a primary punish for Marth's whiffed sword attacks, as it has better range and speed than Marth's aerials.
- Grab Marth immediately after he uses his up-B (Counter) or when he is recovering, as his landing lag is significant and he is vulnerable to edge guards.
- Maintain a neutral game distance of roughly 1.5 to 2 Mario widths to stay just outside Marth's sword range while keeping him in your grab range.
- Punish Marth's up-B (Counter) with a well-timed forward air or grab, as it has a long startup and leaves him vulnerable if he misses.
- Use Mario's back air to punish Marth's up-B (Counter) from a distance, as it has good range and can hit him during his recovery.
- On stages with platforms, use Mario's up-B (Fireball) to pressure Marth's recovery, as it can hit him out of his up-B or force him to use his shield.
VODs (Mario’s side)
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